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SoM patch notes

#1

Official patch notes for SoM now available from Lorebook, here: http://lorebook.lotro.com/wiki/Release_N...h_Official. Interesting reading, no surprises.
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#2

good
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#3

Are they too long to cut and paste for the "blocked by websense" ppl
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#4

"The Lore-master trait "The Wild and Ward" now allows Lore-masters to place both "Sign of the Wild: Protection" and "Sign of the Wild: Rage" on their companions at the same time. Trait and Skill descriptions have been updated."

Teh awesomes! Oh, man is Bernard going to kick ass now!


"Damage while Our Fates Entwined is active will no longer interrupt Rousing Words."

I'm glad they are improving the healing capabilities of the Rune-keeper... hah! This is so sweet... I can now keep the -10% damage buff up even through Rousing Words.


"There are new mounts for those who are instance deed completionists."

Hah! Coolness. Smile


(01 Dec, 09, 14:15)Jackdir link Wrote: Are they too long to cut and paste for the "blocked by websense" ppl

Very long, and too much formatting involved. What's causing you problems with opening the link?
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#5

Quote:A number of high level rare cloaks (and two uncommon clocks) have had their appearances changed as they were using appearances reserved for PvP ranked cloaks.
Oh man, so glad I didnt waste 20 gold on that cloak now  :vh1:
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#6

Some heads-up:

Quote:Mirkwood
Swift Travel routes are intended to be gated behind Mirkwood deeds, but are currently available to all players. The costs for these routes are also intended to be higher. This will be updated in a later patch.

Better make sure you complete those deeds before the patch Tongue. (I'm seriously wondering how the heck they missed that though... kind of like with the book 8 HMs not working at first...)

Quote:Warg-pens of Dol Guldur
If a player who has the most threat dies and retreats while other fellows are in combat, the monsters will run back to the beginning of the instance to go after the retreated player., making it impossible to complete the instance.

Quote:Fornost
The gate key is not opening the West Gate.

They managed to break Fornost even more without touching it ?!?!?!

Quote:Dark Delvings
Challenge Quest for Gurvand can fail when dying anywhere in the instance.

Not that anyone is going there anyway...

Quote:Burglar
Skill - "Hide in Plain Sight" - Monsters will occasionally be able to see through "Hide in Plain Sight" and continue to attack the Burglar.

Quote:Mail
Clicking on the scrollbar in the mail recipient auto complete drop-down closes the drop-down.

Lol... so how do I use the scrollbar then?

Quote:Crafting
Mirkwood - Crafting Hall - The Superior Oven & Superior Workbench do not act as regular Oven & Workbench facilities.

Quote:Soldiers
Summoning any pet after the Soldier is summoned will cause the Soldier's vitals to disappear. Re-summoning the Soldier will refresh the UI.
If the player is in stealth, but the soldier gets detected by a monster, the player will be pulled out of stealth. This is a bug.

_________________________________________
Ingaras, Hunter (75)
Indo, Minstrel (81)
Celefindel, Loremaster (115)
Magolisto, Champion (75)

and some others...
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#7

(01 Dec, 09, 16:10)Ingaras link Wrote:
Quote:Dark Delvings
Challenge Quest for Gurvand can fail when dying anywhere in the instance.

Not that anyone is going there anyway...

:'( Hahah awww not even pre-patch?

Wow thanks for the list of heads up things to keep in mind... that's quite a list..
I is in ur Fellowships, stealing ur threats.
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#8

Quote:Guardians may no longer retain the benefits/bonuses of shields while in Overpower stance. When Overpower is activated, your shield is automatically disarmed until Overpower is deactivated.

Bullsh*t. But....

Quote:With the change to Overpower to disallow the use of shields, existing Legendary weapons with Overpower-dependent legacies have become less useful. Guardian trainers throughout Middle-earth have acquired powerful scrolls that will allow Guardians to replace these Overpower dependent legacies with new legacies.

    * Overpower Cost => Vexing Blow Damage
    * Overpower Evade Chance => Bash Damage
    * Stagger Attack Duration => Vitality
    * Stagger Movement Speed Debuff => Might

:vh1: :vh1: :vh1:  That made my day! 

Quote:# Shield Wall will now overwrite and toggle off Protection if applied to the same Fellowship member.

There a GRD who uses [skill]Shield Wall[/skill] at all? The limited range makes it so not useful: the rare occasion when someone in my FS would really have needed my Shield Wall, I was at the other side of the world. So I'm really not bothered there.

Quote:Fixed a bug that was allowing the Corruption removal effect on the Guardian's "Improved Sting" skill to continuously overwrite itself on subsequent attacks and preventing it from actually removing a corruption after 10 seconds. Now you will be prevented from applying a new corruption removal effect until the previous one has expired.

Nice one! And there was me wondering why my (lame) corruption removal was even more lame (ie. I thought the target kept resisting it). I'm pleased.
It's all simply electrical signals interpreted by your brain!

Nal on Lotro.com
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#9

Champions don't use shields when they're in fervour - why would a Guardian in OP want to use a shield? You shouldn't be taking direct damage, anyways?

Anyways, I think OP Guardians are cool. I feel sad that Wardens don't have a secondary roll like that to fill. Off-healer? Tongue hahah
I is in ur Fellowships, stealing ur threats.
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#10

(01 Dec, 09, 18:09)Maurvaethil link Wrote: Champions don't use shields when they're in fervour - why would a Guardian in OP want to use a shield? You shouldn't be taking direct damage, anyways?

Yeah, I'm not saying I ever missed my shield in OP. You can't block anyway - but maybe if you had a super-awesome shield that gives +1000 morale and +100 Vitality, that would be tough. Wink 

It's all simply electrical signals interpreted by your brain!

Nal on Lotro.com
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